Young Engineers
Kindergarten
Gateway to Robotics
Hands-on activities exploring electronics systems that make robots work.
First
Introduction to Coding for Robotics
Introduction to coding using If/Then logic and visual programming tools.
Second
Robotics Engineering Capstone
Expand range of coding skills to include conditional logic; apply coding skills to a project-based learning challenge.
Introduction to Coding with Python
Third
Foundations of Coding with Python
Introduction to skills that support proficiency in all subsequent coding languages.
Fourth
Physical Computing with Python
Deepen understanding of how Python works, and apply coding skills to the micro:bit circuit board.
Fifth
Python Coding Capstone
Capstone projects challenge students to apply the full range of their coding skills to a project-based learning challenge.
Digital Arts and Animation
Sixth
Introduction to Digital Design
A broad introduction to the field of game development and digital animation.
Seventh: Game Dev Track
Foundations of Game Development
Comprehensive introduction to fundamental skills for 2D game development.
Seventh: Digital Animation Track
Foundations of Digital Animation
Introduction to 3D modeling, surfacing, rigging, and animation.
Eighth: Game Dev Track
Game Development Capstone
Application of a full suite of game development skills to the creation of a team-based capstone project.
Eighth: Digital Animation Track
Digital Animation Capstone
Continuation of 3D production and post-production processes plus the creation of a capstone project.