Curriculum

Young Engineers

Kindergarten

Gateway to Robotics

Hands-on activities exploring electronics systems that make robots work.
First

Introduction to Coding for Robotics

Introduction to coding using If/Then logic and visual programming tools.
Second

Robotics Engineering Capstone

Expand range of coding skills to include conditional logic; apply coding skills to a project-based learning challenge.

Introduction to Coding with Python

Third

Foundations of Coding with Python

Introduction to skills that support proficiency in all subsequent coding languages.
Fourth

Physical Computing with Python

Deepen understanding of how Python works, and apply coding skills to the micro:bit circuit board.
Fifth

Python Coding Capstone

Capstone projects challenge students to apply the full range of their coding skills to a project-based learning challenge.

Digital Arts and Animation

Sixth

Introduction to Digital Design

A broad introduction to the field of game development and digital animation.
Seventh: Game Dev Track

Foundations of Game Development

Comprehensive introduction to fundamental skills for 2D game development.
Seventh: Digital Animation Track

Foundations of Digital Animation

Introduction to 3D modeling, surfacing, rigging, and animation.
Eighth: Game Dev Track

Game Development Capstone

Application of a full suite of game development skills to the creation of a team-based capstone project.
Eighth: Digital Animation Track

Digital Animation Capstone

Continuation of 3D production and post-production processes plus the creation of a capstone project.